Spiele Max Payne II

Alles über einige getestete Computerspiele, Videos, Kinobesuche oder Videoclips.
Forumsregeln
Bitte nicht mehr wie 5 Bilder pro Beitrag posten.
Keine Videos welche gegen gewisse Regeln verstoßen verlinken.
Gesperrt
Benutzeravatar
Transwarp
Administrator
Administrator
Beiträge: 425
Alter: 45
Geschlecht:

Max Payne II

Beitrag von Transwarp » 9. Dez 2007, 17:27

- MAX PAYNE II -

Believe it or not REMEDY just working since longer time at MAX PAYNE II. Just a remember the first part was be vanished out of the story for public within a week. But it was great for any of us Adults and such kind of games not developed for even playing any childs. We discoverd a few shot for you and believe the are from the real game itself ! Just incase you were doubting that these shots are real ingame pics of MP2, Mika Reini, Remedy's Office Mangager said this on 3D Realms's boards:

Some have asked the question whether the screenshots are pre-rendered or realtime. All screenshots are realtime. We never do pre-rendered.


Also, Invader DIM emailed me this link on IMDB that states that James McCaffrey, the same guy that did the voice of Max Payne in the original game, will return to voice-act as Max, but no official confirmation from Remedy as of yet.

Some more facts you maybe interested into know:

The beloved CrackyPipe has uploaded 15 high quality scans (some of them the same as JackAss's) from PC Zone magazine. Check the thread here and check out the Max Payne 2 screenshots page GutBomb has prepared here. Also, in the comments section for this post Scott Miller from 3D Realms had this to say:

Here's the deal with Max's new look...
The original game used Remedy developers, family and friends for faces. A lot of the reviews for the game pointed this out even, as it was rather obvious in some cases that pro actors were not being used.

So, this time around, professional actors are being used all around, and they're all being hired from the New York City area (makes sense, right, with the game being set there). Yes, we all like Sam Lake better as Max, but he's also the game's primary script writer (and the script is HUGE!), and he doesn't have time to fly to New York to take part in the photo sessions.

The game will be better, in part, because Remedy's developers are not being distracted by photo shoots, and they can focus on their real jobs: making the game.

So, that's the short story. I wish we could have stuck with Sam :11: as Max, too, but this change had to be made, and having played numerous builds of the game already, I am already used to Max's new look and I don't even think twice about it anymore.

A lot of people complained about Zelda's new cel shaded look, too, but when they played the game it became much less important of a point. It only takes a little time to get used to.

But, the real bottom-line is that it was just not possible for the Remedy developers to make the game and also reprise their old roles again (or have to fly to NY city several times for photo shoots).

The good news is that Max's voice will be the same. : :02: Let's wait, hope and see all will come this kind of way :02:
- :39: "Es gibt keine Schlüssel von Glück. Tür ist immer geöffnet! Die Welt gehört demjenigen, der sich darüber freut!" :39: -


Benutzeravatar
Transwarp
Administrator
Administrator
Beiträge: 425
Alter: 45
Geschlecht:

Beitrag von Transwarp » 9. Dez 2007, 17:29

- Max Payne -2- coming soon

Max Payne 2 is coming !! "Take 2" and "Remedy Entertainment" have said on the E3 for sure: "Max Payne 2" is coming...This would be an easy thinking about !! After 2.75 Mio sold Games! Only this guys in germany where then unlucky people, because after 2 Weeks this Games couldn't be buyed anymore, of this brutality it has, and all Game-Store were ordered to send this one back to the Developer-Sites . . .

But look about that new upcoming NEWS here, why they make a 2. Part . . .
Take-Two Interactive Software, Inc. Announces Max Payne 2 Is In Development

Take-Two Purchases Max Payne Intellectual Property Rights NEW YORK--(BUSINESS WIRE)--May 22, 2002--Take-Two Interactive Software, Inc. (NASDAQ: TTWO - News) announced today that Rockstar Games, in conjunction with Remedy Entertainment, has begun development of Max Payne 2, a sequel to the blockbuster hit Max Payne.
Max Payne 2 is expected to ship in calendar 2003.

Originally developed for the PC by Remedy Entertainment and produced by 3D Realms, Max Payne debuted as an award winning and top selling PC game in July 2001. PlayStation®2 and Xbox(TM) versions of the game were shipped in December 2001, and both achieved immediate critical and commercial success. Global shipments of the Max Payne franchise have exceeded 2.75 million units to date.

Take-Two also announced that it has acquired ownership of the Max Payne brand and all intellectual property rights associated with the brand, including trademarks, copyrights, characters, perpetual license to utilize proprietary technologies, including the Max Payne game engine and associated "Bullet Time(TM)" technology, and rights to license fees from ancillary Max Payne brand extensions such as cinema, television and literary productions.

Take-Two purchased the Max Payne property from Remedy Entertainment and Apogee Software in exchange for $10 million in cash and 969,932 shares of restricted common stock, in addition to certain future development incentives.

Kelly Sumner, Chief Executive Officer said, "A critical component of Take-Two's corporate strategy is to control the intellectual property rights to our key brands and as a result, build the most value for our company. Max Payne has been one of our most successful product franchises to date. The ownership of this top-selling brand allows us to broadly capitalize on the continued strength of the product on multiple platforms, and extend the brand with exciting sequels as well as providing opportunities for extending the brand to other forms of entertainment."

Scott Miller, Chief Executive Officer of 3D Realms commented, "This is a precedent-setting deal for Take-Two, Remedy and 3D Realms - the first time in our industry a highly successful IP alone has changed ownership hands. This deal validates our strategy for developing strong character-based games. Take-Two benefits tremendously by having full control of the Max Payne brand going forward and being able to properly leverage it to its full potential."

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is an integrated global developer, marketer, distributor, and publisher of interactive entertainment software games and accessories for the PC, PlayStation®, PlayStation®2, Xbox(TM), Nintendo Game Boy Color, Nintendo GameCube and Nintendo Game Boy Advance. The Company publishes and develops products through various wholly owned subsidiaries including: Rockstar Games, Rockstar Studios, Gathering of Developers, TalonSoft, Joytech, PopTop, Global Star and under the Take-Two brand name. The Company maintains sales and marketing offices in Cincinnati, New York, Toronto, London, Paris, Munich, Vienna, Copenhagen, Milan, Sydney and Auckland. Take-Two's common stock is publicly traded on NASDAQ under the symbol TTWO.

All trademarks and copyrights contained herein are the property of their respective holders.

Safe Harbor Statement under the Private Securities Reform Act of 1995: The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws. Such forward-looking statements are based on the beliefs of our management as well as assumptions made by and information currently available to them.

The words "expect," "anticipate," "believe," "may," "estimate," "intend" and similar expressions are intended to identify such forward-looking statements. Forward-looking statements involve risks, uncertainties and assumptions including, but not limited to: risks associated with our future growth and operating results; our ability to continue to successfully manage growth and integrate the operations of acquired businesses; the availability of adequate financing to fund periodic cash flow shortages; credit risks; seasonal factors; inventory obsolescence; technological change; competitive factors; product returns; failure of retailers to sell-through our products; the timing of the introduction and availability of the company's new software products and third-party hardware platforms; market and industry factors adversely affecting the carrying value of our assets; unfavorable general economic conditions (including the current economic downturn); and acts of war and terrorism, any or all of which could have a material adverse effect on our business, operating results and financial condition. These important factors and other factors that could affect the Company are described in the Company's Annual Report on Form 10-K, as amended, for the fiscal year ended October 31, 2001. Actual operating results may vary significantly from such forward-looking statements. The Company has no obligation to update such forward-looking statements.

We just was some lucky Persons already got first steps of the game for playing and the Final Release will be now until the end of this Year. I'd more playing role playing games myself, but most people will really wait for this one. But be aware if it's designed the same way as the first Part GERMAN authorities we come and make this Game illegal for buying and selling anywhere like they did to the first Part one week after it was launched !
- :39: "Es gibt keine Schlüssel von Glück. Tür ist immer geöffnet! Die Welt gehört demjenigen, der sich darüber freut!" :39: -


Benutzeravatar
Transwarp
Administrator
Administrator
Beiträge: 425
Alter: 45
Geschlecht:

Beitrag von Transwarp » 9. Dez 2007, 17:30

- MAX PAYNE II -

At least I found now the 2 missing Images I want to publish since a longer time. Now they are back and hope you enjoy.

You know I hate such games and it was good the first one vanished very quick from the selling Markets. But I think the developers not learn and it would happen to the seccond Part the same way. :04: Their 3D Mark was an good work and running this a Demo, but as Game ?

Please get your childs away from this if you got some. :0D:
- :39: "Es gibt keine Schlüssel von Glück. Tür ist immer geöffnet! Die Welt gehört demjenigen, der sich darüber freut!" :39: -


Benutzeravatar
Transwarp
Administrator
Administrator
Beiträge: 425
Alter: 45
Geschlecht:

Beitrag von Transwarp » 9. Dez 2007, 17:31

I just completed this kind of game and believe it is just as brilliant as the first one ! So please buy it now.
Maybe later it become really difficult to do !!
+ Great story line continue from the first part
+ Actors from the first parts coming back here
+ Some darkness and conspiracy like inside the first
+ Same number of levels (3 parts with 5 until 7 chapters)
+ Same weapons as in the first one
+ Better nightmares scenes like in the first one
And you can play also with an female actor now inside the game and if you prefer it you even can play it naked
Same that there was no skin from MAX being naked inside the game - :0D:

25 points out of 20 for this kind of game !! - :3B: :3B:

And the first MODS already exist for it and I keep playing the modded versions now !! - :36:
- :39: "Es gibt keine Schlüssel von Glück. Tür ist immer geöffnet! Die Welt gehört demjenigen, der sich darüber freut!" :39: -


Benutzeravatar
Transwarp
Administrator
Administrator
Beiträge: 425
Alter: 45
Geschlecht:

Beitrag von Transwarp » 10. Dez 2007, 17:09

- Max Payne II -
 
Start the game and adding the following parameter -developer to your game link -
Start the game and press your console ^ key and enter the following codes -
clear = Clear Konsole
coder = God-Mode, all weapons, health, ammo
god = God-Mode on
mortal = God-Modus off
getallweapons = All weapons
quit = Exit
showfps = Show Framerate
showextendedfps = Show extended Framerate
getberetta = Beretta with 1000 shots ammo
getbullettime = Bullettime
getcoltcommando = Colt with 1000 shots ammo
getdeserteagle = Desert Eagle with 1000 shots ammo
getdragunov = Dragunov with 1000 shots ammo
getgraphicsnovelpart1 = Storyline 1
getgraphicsnovelpart2 = Storyline 2
getgraphicsnovelpart3 = Storyline 3
gethealth = 1000 health points
getingram = Ingram with 1000 shots ammo
getkalashnikov = Kalashnikov with 1000 shots ammo
getmolotov = Molotov-Cocktail
getmp5 = MP5 with 1000 shots ammo
getpainkillers = 1000 Painkiller
getpumpshotgun = Pumpshotgun with 1000 shots ammo
getsawedshotgun = Sawed Shotgun with 1000 shots ammo
getsniper = Sniperrifle with 1000 shots ammo
getstriker = Striker Gun with 1000 shots ammo
showhud = HUD On/Off
help = All Commands
- :39: "Es gibt keine Schlüssel von Glück. Tür ist immer geöffnet! Die Welt gehört demjenigen, der sich darüber freut!" :39: -


Gesperrt